TOP 10 SCARIEST GAMES
This idea was taken from a video made by: Top10Media All credit goes to them. Sorry for long texts they were copied from the respective game Wikis. 10. Fatal Frame II: Crimson Butterfly (2003)Twin sisters Mio and Mayu Amakura are visiting a childhood play spot, when Mayu follows a mysterious crimson butterfly deep into the forest. Concerned for her twin, Mio follows Mayu, and the two find themselves at a lost village. When they reach the village, they notice that the path they took to this mysterious place has vanished. Mio must uncover the mystery behind the Crimson Sacrifice Ritual, while chasing her sister, who is becoming increasingly possessed by the evil spirit of Sae, the last failed sacrifice. Originally released for the PlayStation 2 in 2003, a Director's Cut edition was later released for the Xbox in 2004. This version added several updates to the gameplay, such as a first-person play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock. 9. Eternal Darkness (2002)The action in Eternal Darkness is divided between four principal locations. The game skips back and forth through time when the player begins or ends each chapter. The locations include the Forbidden City in Persia, a Cambodian temple in Angkor Thom, the Oublié Cathedral in Amiens, France, and the Roivas family mansion with the Ruined City of Ehn'gha in Rhode Island, United States. 8. The Evil Within (2014)The Evil Within, also known as Psychobreak in Japan, is a survival-horror video game developed by Tango Gameworks and published by Bethesda Softworks. The game was directed by Shinji Mikami, the creator of Resident Evil and a former Resident Evil 4 director. The game utilizes id Tech 5 engine that has been modified to suit the game. 7. Resident Evil 3 (1999)Resident Evil 3: Nemesis, known in Japan as Biohazard 3: Last Escape, is a survival horror video game and the third installment in the Resident Evil series developed and published by Capcom. The first half of the game occurs 24 hours prior to Resident Evil 2 and the second half takes place two days after. The storyline expands upon the settings and events of the t-Virus outbreak in Raccoon City, and concludes with the fate of the city and its infected population. The game's storyline was later used as the basis for the 2004 film Resident Evil: Apocalipse 6. Outlast (2013)Outlast centers around a story driven survival campaign told in first-person narrative and set in a dilapidated psychiatric hospital overrun by homicidal patients. Its presentation is similar to the found footage genre popularized in horror films. The protagonist, reporter Miles Upshur, is incapable of combat, except for scripted sequences allowing him to shove enemies out of his way. Without any traditional weapons, players have to navigate the facility's ransacked environment with parkour: vaulting over low obstacles, crawling, and sliding through narrow gaps. In addition, Miles may survive encounters with assailants by hiding inside staff lockers or under beds; more intelligent opponents may search the room for an allocated period before moving on. Miles carries with him only a notebook and a camcorder, with which he plans to document the horrors within the asylum. It has a night vision option for use in the asylum's many unlit sections. Use of the IR mode consumes batteries, which must be scavenged and replaced as the storyline progresses. Plot details unfold through notes taken by the protagonist as footage is recorded through his camera, as well as manila folders scavenged from the environment. 5. Alien: Isolation (2014)Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance. As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive. 4. F.E.A.R. (2005)F.E.A.R. First Encounter Assault Recon is a first-person shooter developed by Monolith Productions and published by Vivendi. The game's story revolves around a supernatural phenomenon, which F.E.A.R. is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes and combats an army of cloned soldiers, and at the same time uncovers the secrets of a paranormal menace in the form of a little girl. 3. Slender: The 8 Pages (2012)Slender: The Eight Pages, originally known as Slender, is a free, downloadable, indie-developed first-person survival horror video game released in June 2012 as a beta for Windows and OS X, utilizing the Unity engine. The game is based on the folklore figure simply known as The Slender Man, who is depicted by people, or so-called 'survivors', as a tall man with a white face with absolutely zero facial features, who also wears (also described by so-called "survivors") an all black suit with a red tie around the neck area. He is also known for the ominous abduction of countless children in dark mysterious settings, such as deep forests and abandoned buildings. 2. Amnesia: The Dark Descent (2010)In a similar vein to the developer's previous games, Amnesia is an adventure game played from a first-person perspective. The game retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery. Few in-game objects are operated by toggle; to open a door, for instance, the player must hold down a mouse button and then push (or pull) the mouse. This gives the player stealth, allowing them to peek out a barely-opened door or open it slowly to sneak away, but also adds to the player's sense of helplessness, as it is now entirely possible to attempt to push open a "pull" door whilst danger approaches from behind. In addition to a health, Daniel's sanity must be managed. Being in darkness too long, witnessing unsettling events, or staring at monsters will reduce Daniel's sanity, causing visual and auditory hallucinations and drawing the attention of monsters. Light sources help restore sanity, and if none are available Daniel may use tinderboxes to ignite candles, or deploy an oil-burning lantern. However, these resources are limited, and standing in a light source makes you more noticeable to monsters. The player must balance the amount of time Daniel spends in light and shadow. Sanity is fully restored once Daniel completes an objective or progresses the game's story, or if the player stays in the shadows until Daniel passes out, but this leaves him extremely vulnerable to any nearby monsters. If a monster spots Daniel, it will chase him until he's out of sight. If spotted, Daniel must flee, as Amnesia does not give the player access to weapons. Daniel must find hiding places or barricade doors with rocks, chairs and other obstacles; however, monsters are capable of tearing down doors in their path and kicking obstacles out of the way, and move extremely fast once they have spotted their prey. Players can also choose to hide Daniel in the shadows, at cost to sanity. Monsters who lose sight of Daniel will search for him for a time, but will eventually leave and vanish. 1. Silent Hill 2 (2001)The objective of Silent Hill 2 is to guide James Sunderland, through the monster-filled town of Silent Hill as he searches for his deceased wife. The game features a third-person view, with various camera angles. The default control for Silent Hill 2 has James moving in the direction that he is facing when the player tilts the analog stick upwards. Silent Hill 2 does not use a HUD to check James' health, location, and items, the player must enter the pause-game menu to review his status. Throughout the game, James collects maps, which can only be read if there is sufficient light or when his flashlight is on. He also updates relevant maps to reflect locked doors, clues, and obstructions, and writes down the content of all documents for future reference. Much of the gameplay consists of navigating the town and finding keys or other items to bypass doors or other obstructions, with less focus on killing enemies. Occasionally puzzles will be presented, often with riddles left for the player to interpret. The difficulty levels of the enemies and the puzzles are determined independently by the player before starting the game. James keeps a radio with him, which alerts him to the presence of creatures by emitting static, allowing him to detect them even through the thick fog. He also tilts his head in the direction of a nearby item or monster. For combat, he finds three melee weapons and three firearms over the course of the game, with another two melee weapons unlocked during replays. "Health" restoratives and ammunition can be found throughout the game. Video: by top10media |